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Single Game Survivor game

Game Rules

It is important that you read and understand these Game Rules before playing Single Game Survivor (‘Game’). By taking part in the Game, you are agreeing that you have read and agreed to these Game Rules.

 

Key Rules

1. You must be 18 or over and live in the UK to play the Game.

2. It costs £5 for each entry.

3. You must select an answer to each of the 8 questions.

4. Each time you get a question right, you stay in the Game.

5. If you get a question wrong, you lose a life.

6. If you lose 2 lives you are eliminated from the Game.

7. To enter and play the Game we must receive your selections at least 15 minutes before the match kicks off.

8. It is possible to edit your selections any time up until 15 minutes before the match kicks off.

9. You may have a maximum of 10 entries in the Game. If you have more than one entry, each entry is separate. You may not change or swap selections from one entry to the other.

10. If a match is delayed by more than 48 hours, we reserve the right to void the Game and all stakes will be refunded to your account within 5 working days of confirmation that the Game has been voided.

 

Prize Pool & Payouts

11. Prize Pool – you are competing to win a share of the ‘pool’ of prize money generated by the total entry fees minus our Commission (see rule 20 below) as set out in the Prize Pool split (see rule 19 below).

12. If you survive the first half of the match (i.e you reach halftime), you will receive an equal share of 50% of the Prize Pool.

13. The Game will settle (see rule 42 below) after the final whistle of the match and the winner(s) will be the entrant(s) who survive the longest in the Game (subject to rules 14-16 below).

14. In the event the last remaining entrants are all eliminated in the same round BEFORE halftime, 100% of the Prize Pool will be shared equally amongst all the surviving entrants from the previous round.

15. In the event the last remaining entrants are all eliminated in the same round AFTER halftime, 50% of the Prize Pool will be shared equally amongst all the surviving entrants from the previous round.

16. In the event the last remaining entrants successfully survive the whole match, 50% of the Prize Pool will be shared equally amongst all the surviving entrants.

17. The Prize Pool is an estimated £100. The Prize Pool will increase as more entrants enter the Game, once the Prize Pool reaches £100. For example, if 1,000 entrants enter the Game and each buys one entry the Prize Pool will be £4,000 (total entry fees minus our Commission). 

18. During the Game live prizes are shown, which include your share of the pot for surviving to halftime and your share of the pot for being final survivor(s). These amounts shown in the Game are provisional estimates of what you will win. Confirmation of any prizes will be confirmed after the fixture is finished and the Game has been settled (see rule 42 below).

19. When the Game is settled (see rule 42 below), the Prize Pool will be split as follows:

  • 50% for entrants surviving to half-time.
  • 50% for final surviving entrant(s), unless rule 14 applies where it will be 100%

20. Commission: 20% of the entry fees go to Network Gaming.

21. All payouts will be made into your wallet within 5 working days of the Game being settled.

 

Match Incidents & Data

22. If a footballer used in one of the 8 questions is not included in the matchday squad, any entrant who had selected him will be given one of the remaining options/footballers at random.

23. Match incidents are determined using a live data feed supplied by a third party data provider, Enetpulse.

24. The specific data feed powering Single Game Survivor is known as “Enetpulse sports data API” data feed (https://enetpulse.com/sports-data-api/).

25. We make no modifications whatsoever to the incoming Enetpulse data.

26. We are not responsible for the content of the incoming Enetpulse data and have no liability for any errors, omissions or inaccuracies it may contain.

27. Match incidents and their impact upon survival may be updated at any time prior to the settlement of the Game if Enetpulse sends new or updated information. And/or Network Gaming identifies a technical error.

28. For tournament football incidents which occur during extra-time are included in the Game.

29. A penalty kick taken during normal or extra-time counts as a shot and a shot on target (if applicable). Penalty kicks taken during a penalty shoot-out do not count as shots nor goals.

30. Shots leading to goals are always counted as having happened before the goal.

31. Disallowed goals do not count as goals nor shots.

32. Shots that are blocked by anybody other than the goalkeeper or last defender are counted as shots but not shots on target.

33. Only players in the matchday squad are included in bookings related questions. Managers or support staff bookings will not be included.

34. Decisions made by the Video Assistant Referee (“VAR”) are included in the data provided by Enetpulse. In the event that the VAR overturns an on-field decision, this would result in the updating or deletion of any associated match incidents, and possibly any match incidents that occurred in a passage of play that is nullified by the VAR decision.

35. An example of this might be a VAR decision to award a penalty when play has continued on-field. When the referee then awards the penalty, any match incidents that have occurred between the offence that led to the penalty and the referee awarding the penalty will be deleted. The exception to this would be any cards that had been shown, which are deemed to stand by the authorities regardless

36. If a single match incident resolves more than one question, entrants eliminated by either question are eliminated simultaneously.

37. The longest survivor is the entrant who survives the most questions before losing both their lives.

38. Every effort is made to ensure the accuracy of all live data, match incidents and survival in the Game. Given the “In Play” nature of each Game, there may be times when the match incidents reported by Enetpulse and/or Network Gaming differ from the match incidents as interpreted by users, media outlets or other data providers.

39. In situations where match incidents in a fixture are interpreted or reported differently by other users, media outlets or data providers, the interpretation of these match incidents as determined by Enetpulse at settlement (see rule 42 below) will be final and Network Gaming will payout prizes accordingly.

40. No dialogue or correspondence will be entered into regarding match incidents reported by Network Gaming and the entrants survival or elimination in relation to them. By playing Single Game Survivor, you accept that the match incidents and survival or elimination awarded by Network Gaming are final.

 

Settlement

41. Settlement of Single Game Survivor will be determined by the match incident timings provided by Enetpulse’s data (subject to rule 27).

42. Please be aware that the Game of Single Game Survivor DOES NOT END AT THE FINAL WHISTLE in the fixture. The Game ends when all match incidents, progression, survival, eliminations, and winnings are settled at the earliest of

  • 30 minutes from the Game finishing (“Settlement”); or
  • 3 days from the Game finishing if Network Gaming identifies a material technical error and/or omission.

43. At Settlement, no further incoming data or updates are processed, meaning all match incidents and prize payouts awarded in Single Game Survivor are final. All finishing positions and prize payouts are also final at this time.

 

Miscellaneous

44. Network Gaming and their affiliates reserve the right to void, suspend, cancel, or amend the Game where it becomes necessary to do so. We may also amend or withdraw any element of the Game for reasons beyond our reasonable control, including but not limited to strike, lock-out, labour dispute, illness, act of God, natural disaster, adverse weather conditions, war, riot, civil commotion, accident, public health concern in relation to potential infection, epidemic or pandemic, malicious damage, fire, flood and/or storm, compliance with law or governmental order, rule, regulation or direction, breakdown of plant, machinery or transportation. Network Gaming and their affiliates are not responsible for any loss or damage caused to you as a result of any of these occurrences.

45. As stated in the Terms of Service, the Game is brought to you by Network Gaming.